外围体育投注I recently started playing Anno 1800 again and I'm curious to see how many ways there are to make money and which ones you like or use the most. So, what is our best or favorite way to make money in Anno 1800? Thanks in advance!
I'd like these the most: -Café -Opera House -Bathhouse -Casino -Horse Racing Track (okay, this one would take up a lot of space, but horseracing is still sooo 1800s).
I think all of these buildings would fit well into the game's atmosphere (The Old World and the Cape at least), but I also know that they would make the game unnecessarily more complex. What buildings would you add, if any?
外围体育投注I can't believe that I have never been told about this franchise and since I was 13 (now 25) I have been a huge city building and RTS games fan.
I have finished the 50% of the campaign and started a Sandbox game with some NPCs I found funny (anarchists). In the Sandbox mode I have reached the new world and the queen region and I couldn't believe how huge is this game.
Everytime you have something to do in one of the regions, for a city builder is just masterful. In other games of this genre the static development can become the experience plain and tedious but in Anno you have lot of things to do.
外围体育投注And holy fuck I love so much walking around the city and realise how big It is from the people perspective.
外围体育投注Don't get me wrong, it's a fantastic game and I've thoroughly played it all the way to the World Fair with 10000 investors completed.
The problem is, once you've played it once, there's pretty much nothing left in the game. All the future games will play exactly the same. Sure, the islands will be different, but the gameplay will be exactly the same with zero new things or variations (additionally - even though setting up trade routes is the core of Anno - the interface and the route management system is very lackluster).
What I think the game needs quite a bit is different missions or game modes.
外围体育投注For example, maybe there is just an island with grain fertility on the map and you have to fight with other AIs for it. Maybe the arctic doesn't have any coal and you have to organize all the deliveries. Maybe the map is one large island with a lot of very small islands where you really have to think about your production and using trade unions. Maybe one resource is lacking completely from the map and you have to set up trade routes with neutral harbors or with the AI to get them.
The game that did it really well was Caesar 4. It had a lot of missions, and all of them had this or that restriction that made playing them varied and unique. And I feel this is something that is much needed in the Anno series.
外围体育投注Every time I switch away from a map I'm working on to attend to something that came up in one of the other locations, when I switch back to the previous map I can never remember what the "important" thing I was doing or working on.
Anyone else go through this?
I have really enjoyed playing Anno 1800 so far, but I usually become quite overwhelmed when using trade routes. I thus decided to make my own bot/mod/extension to allow automatic trading.
I'm not quite satisfied with the system just yet, but I thought I'd share what it can do at the moment.
外围体育投注Video demo here:
EDIT: I've made a new GitHub repo for the code used.
If you take a look at the code, please notice that it's, by all means, a work in progress. If you decide to try it, please take a look at what it does so you're sure not to run into any surprises.
If you want to contribute, that would be amazing! A lot of the stuff is hastily written and kinda messy. Feedback and PR's are much appreciated!