外围体育投注I know that the Mystery Flesh Pit had been completely buried following the infamous 2007 disaster, but many of the current efforts to contain the Permian Basin Superorganism involve the creation of very deep holes and other underground formations for applying the containment measures to the Superorganism. Perhaps they're still sending people down to the Mystery Flesh Pit through smaller tunnels in order to do maintenance on the containment mechanisms and/or do scientific research?
外围体育投注Hopefully there might be some more archived information from 2008 to 2018 regarding the Permian Basin Recovery & Superorganism Containment Corporation's activities at the Mystery Flesh Pit, as well as possible scientific discoveries made during that period of time.
Episodes 38 and 39 are posted for my first impression series.
外围体育投注Anodyne is a Zelda-like game where dust is your biggest ally. In the dungeon I played through I had to use my broom to collect and strategically place dust to enable me to progress. The playthrough includes the boss fight in the first dungeon, so we completed the first level of the game. I liked the variety of the rooms, some of the puzzles required some interesting solutions. I enjoyed this game a lot and recommend checking it out if Zelda-likes are your thing.
DragonRuby is a game development tool built on top of the programming language Ruby. I was able to stand up a character select screen pretty easily in around an hour of working with it. The download from the bundle provides a ton of examples which cover most of the potential actions you may want to create. I tried to talk through the code I wrote to explain what each section is doing. Since doing the video I have found an example of separating logic into different files which makes it much easier to maintain. I also used the Kenney Game Assets from episode 4 of my series as the assets used, so if you are interested in taking what I have and expanding on it you can get my main.rb file . Here is an image of my sprites folder if you want to go from where I am today. When in game you can move left and right with the arrows and lower your headphones with space.
外围体育投注As always, let me know what you think!
Anodyne is a gameboy-era zelda clone. You play as some guy, Young, who is told by a rather abusive “sage” that he will save the world and is thrust out into a fairly expansive top down zelda world.
The game is quite longer than I initially expected, about 5-6 hours until you beat the final boss (unless I was very slow in my playthrough). There are roughly 5-6 dungeons plus a very sprawling interconnected overworld and hub.
外围体育投注Unlike most Zelda titles, there is absolutely no attempt at coherently linking the areas together. At one point you’ll be wandering under a dark highway overpass, then immediately end up in a traditional island coast, which links to a burning hellworld through a portal off a pier in the ocean, which links to a fairy forest, which links to a creepy ghost town, which links to a creepy labyrinth with NES graphics, which links to a hotel ... the total lack of consistency is intentional, it seems.
外围体育投注Each area hints at some connection to the main character, and of course you deal with a shadow version of yourself, but any story is kept extremely hidden from the player. It feels more like David Lynch than a traditional hero narrative, and it knows it, with many areas of the game being vaguely horror-themed and the music for the most part being unsettling and strange.
外围体育投注For gameplay, you’ve got a single short-range attack right in front of you like link’s sword. You quickly get the ability to extend it further or to sweep it in a larger arc, which can be useful for some puzzles or for hitting enemies through walls. Also, piles of dust can be moved around, which have a lot of really useful applications. With dust, you can make rafts on water, block lasers, activate switches, and other contextual abilities, including using them in several boss fights.
外围体育投注Judging by the final area of the game, the devs believe that there are two main gameplay challenges: platforming and combat. The platforming involves fairly simple elements, like laser beams, projectiles that can be blocked, rolling spike cylinders, and holes that reset your progress but don’t hurt you. In terms of combat, the enemies start off basically harmless but quickly amp up in extreme difficulty. I never got used to the dogs and would often take 3-4 pips of damage from them. The lions and clowns were quite difficult as well, almost feeling like bosses in their own right, at least until the game throws 2 or 3 of them at once at you. I had much more trouble with combat than platforming.
One thing that really surprised me about the game is its willingness to drop the F-bomb. It really seemed like the game was designed for kids in the same way Link’s Awakening or Oracle of Ages/Seasons were, only for a game to call me a shit-skinned little bitch and demand that I murder a bunch of innocent townsfolk in cold blood.
I would recommend this game if ...
You liked Link’s Awakening and the other Gameboy Zelda titles
外围体育投注You like the Gameboy aesthetic
外围体育投注You like David Lynch
You’re not a shit-skinned little bitch, apparently?
It was good, but it wasn’t life changing, and it was a bit incoherent throughout. Solid game.