外围体育投注When Maneater came out I heard many reviewers comment about how FINALLY we were getting a shark-based game. Maybe I'm not that into wildlife but animal-themed games were never a thing I was yearning for. Until I heard about Ape Out. About a year ago I watched a review and the colors + jazz music + monkey smash made this a game I know I needed to play. At some point I decide the name was actually Ape Escape though so I wasn't able to find the game on the Nintendo Store.
Fast-forward to a couple of weeks ago, I discover my folly, and next thing I know I'm on fire charging gun dudes and breaking bodies. Ape Out is amazing. It is not Ape Escape, which is apparently also a good game. It is Ape Out and it is exactly what I want from an animal-themed game. I get to destroy office furniture and throw people out of buildings. I can throw people at other people. The ape is orange. Everything about Ape Out is good, play it.
To play this game, you need a thumb stick and two triggers. You're an APE that gets OUT.
To get OUT, you need to SMASH. Smash everyONE. Smash everyTHING. With every move punctuated by a rolling kick drum, every grab with a high hat, every gunshot with a snare, every SMASH with a CYMBAL CRASH, the game feels like delivering the longest, loudest, most assaulting drum solo of all time. It's exhilarating.
Anyway. Top-down rhythm brawler / shoot em up with a tonne of style. Even a bit of stealth. The game is very well designed, particularly if you like speedrunning or if you enjoy loooong, difficult, challenging levels. You can't get by on memorisation as the levels change slightly on each death. You just have to get good or get smart. Weirdly enough, the closest analogue I can think of to how the game plays out is the brawling segments from Batman: Arkham Asylum. It has the same energy: recognise enemy types quickly, adapt your tactics on the fly, move fluidly and deliberately, and chain together combos -- all of this despite the game having very stock-standard enemy types, a very limited set of tactical options, a main character that is lumbering and brutish, and no actual combo system at all. Weirdly it all comes together into something greater than the sum of its parts.
外围体育投注My main criticism of the game is that despite being only about 3 hours (including the bonus level), it still feels just a little bit too long. Like I mentioned the mechanics are fairly shallow (there are two buttons plus thumbsticks); any longer and it would have worn out its welcome.
外围体育投注The final "disc" of the game feels like the true Ape Out experience with an evolving storyline and a BANGER of an emotional payoff at the end. The first disc is kind of an extended tutorial, and the third introduces some fun mechanics that are one-and-done for its levels, but they don't really provide much story or emotional payoff compared to Disc 4. I did however really enjoy Disc 2's descent down the office building just because I'm a sucker for progressive countdowns (the final ascent sequence in Celeste being another great example) even though the cubicles felt a bit samey and I kept getting shot by snipers. Anyway, Disc 4 is where things really come together for the game. Easily the best of the bunch.
I'd say Ape Out overall was pretty close to a perfect experience. The parts that were less impressive were still a blast, and the parts that I loved, I loved immensely. It's pretty cheap on Steam. You should pick it up.
Ape out was on sale for around 7 USD so I decided to grab it, figure I would give a quick review for anyone else looking for some quick games to pass time during the shit show.
Ape out is a very video gamey video game, developed by Gabe Cuzzillo and published by Devolver. It feels like an arcade game in a lot of ways, quick to get into the action and will kill you quick and eat quarters at times. But there's a lot to differentiate it from the next beat 'em up.
外围体育投注Before I get into the actual gameplay, I wanted to talk about the aesthetic around the game. The first thing you'll notice when starting is the music. An unconventional game that sounds how you play. What I mean is the soundtrack changes based on how you play, the amount of enemies on screen, and your pace. This is the main part of the game that gets me hooked. It's kind of something you have to play to feel, and is a really cool experience. Next, the art. It's minimalistic and blocky, but less is definitely more in this case. It doesn't do quite as much for me as the music does, but this game is undeniably pleasing to look at.
外围体育投注So the gameplay. It's not complicated, you're a raging ape. Like King Kong but you're gonna die quicker than he did. The game starts as a power fantasy but brings you back to reality as soon as you start trying to run over enemies, especially in the harder difficulty. There's enough to keep me coming back, but It too is very simple. The first chapter of this game plays very similarly to the last. It's funny because this is both my favorite and least favorite aspect of the game: I just wish there was more to it sometimes but I also love the simplicity.
If you like beat 'em ups, this should already be in your library. If you enjoy jazz/percussion, buy it. If you're not that interested in the genre steer clear or wait for a sale because the 15 USD is kinda steep for a game that takes around 3 hours to finish (not to 100%).
Has anyone here played it? What'd you think?