外围体育投注For instance, in most RPGs that involve constantly upgrading weapons and equipment I get to a point really early on where I am having to choose between aestetics and better stats. Sure this helmet has better stats all around but it's ugly as sin. Or I find an armor set that I think looks really good on my character and is what I think they would wear, but then it is useless after I level up. So I end up spending way too long in menu screens playing Fashion Souls instead of the actual game. I have this same issue with weapons.
Odyssey completely fixes this for me by having every weapon and piece of armor be aestetically customizable. Really like the way the javelin looks over all of the other spears? Well now every spear you find can look like that javelin. Prefer that your character wears a hood verses a helmet? Well now that helmet you pick up can be a hood with the same stats. And if your chest armor has colored fabric, the hood will color match with your chest armor fabric automatically.
It's so refreshing to be able to quickly integrate new armors and weapons into your set. Or if you really like something you find, you can use resources to upgrade it up to your level. I love being able to strictly focus on stats and spend a lot less time in menu screens.
外围体育投注I think that the voice acting is real horseshit in AC Odyssey in all cutscenes (main or sidequests). But I think the developers are more to blame for this than the voice actors (sorry). Now I don't know VERY much about game development but honestly, it seemed like a huge portion of cutscenes were just recycled animations (excluding a few handful like the one with Brasidas). Not only did that make the characters look like robots ( I swear for half of the time Alexios was just standing in the cutscenes with his arms folded and a non-changing expression) but also probably made the voice actors' job monotonous to the point that they just "read" their lines from a piece of paper.
On the other hand, if all cutscenes (at least the main story) had been mo-capped, the actors would have been involved more directly and performed better. The overall visual quality of the cutscenes would also be more appealing. Even if doing that should have been demanding in terms of time and money (They'd been doing it in previous games anyway), they should have ditched the extra pointless sidequests and focused more on the main game.
The cutscenes and voice acting in Valhalla's demo look very similar to Odyssey as well.
外围体育投注Now I'd like to hear your opinions on this. Is the game going in the right direction? Do you think the voice acting and cutscenes are gonna be as bad in the next game? (Or did they have no problem to begin with in the first place?)