I've just finished File 03 and so far the game is pretty damn solid. Visuals, Soundtrack, Exploration, Atmosphere, Combat all pretty good.
The exploration is really inventive thanks to astral jump which lets you get to places that don't seem possible at first glance. You can also run around with your legion to clear corruption. The NPCs are interesting and make you want to interact with them rather than just irrelevant randoms in the way. One nitpick I have is being punished for breaking stuff. Feels completely unnecessary since the exploration parts aren't fully canon. Anyway, moving on.
外围体育投注The combat is really unique but i'd prefer if you could have more control over your summon, like being able to take full control and attack with it rather than just move it around and give it pokemon commands on a cooldown. Picturing V's familiars from DMCV. It would also be a lot better if they gave you combos and command moves for your X-baton weapons like a hack n slash game because despite all the mechanics it adds, it boils down to just mashing cleaver when you're near a stunned enemy or mashing pistol when far away whilst the legion does its own thing. The combat would be a lot deeper if you could control the legion manually. The binding move is also way too overpowered and it feels like spamming that over and over on mobs is optimal yet so easy to do. Also the fact that its 30fps rather than 60 is a big shame since 60fps is almost a company wide standard with platinum games. It would be even more fluid if they did that and perfect dodges would be more fair as you have twice the input window within a second. The dev should have stuck with 720p rather than 900 which is hardly any better and made it 60fps. The game is very linear anyway so it shouldn't have an issue holding that frame rate consistently. With that being said, the combat is well above average and I like that they borrowed mechanics from Metal Gear Rising; Revengeance too. I just got the arrow legion, I do hope they let you use two at once if they aren't going to let me manually control one.
Narrative wise, not really much to say. I like the cyberpunk fused with paranormal setting but the events that have played out so far aren't that interesting. Cliche father figure captain guy sacrifices himself, main protagonist is the chosen one yada yada yada. And i'm guessing Akira turns evil judging by her inferiority complex and her looking all red and corrupted on the inside of the game case. Don't spoil me though or i'm coming for you.
I’ve had Bayonetta 2 on Switch for two years now and I haven’t beaten it til now, but I also beat Bayo 2 around 2016 but I kinda forgot most of it. But I can safely say that I do love the game now more than I did back then and I also understood the game’s combat better. The fun or the point of the game isn’t to simply survive encounters and beat up the enemy, it’s to style on them in the process by dodging them and fucking em up with Torture moves.
外围体育投注But then I recall my time with Astral Chain and that was not how I played at all. The game ranks efficiency instead based on what techniques or weapons you used in combat. I didn’t need to look particularly good doing it because the basic attacks are already flashy as shit. It was clear tho that beating the enemies was more important than looking stylish doing it, and that’s okay because of the context of who we’re playing as. Bayo is a sassy witch who loves to play with her victims while Main Howard is a cop who is trying to adjust to their new superweapon and their bond with it to simply get the jobs done. Sure you can pull of flashy shit but those require coordination, reflexes, and practice time that I simply don’t have atm.
外围体育投注But I still kinda think it’s refreshing, playing Astral Chain right after DMCV and not having to worry about keeping fuckers suspended in the air especially since I don’t think the game expects as many people to be able to do this by their second playthru as DMCV does with their audience. I adore a game that makes you utilize your whole arsenal practically, unlike Bayo 2 or DMCV where My weapon choices are more based on what looks cooler, tho there IS still a sense of practicality with those as well.
外围体育投注That said, where does Wonderful 101 stand when compared to these two games? Is it on the Flashy Bayo side or the more “situational” side of Astral?