I know - there are many clones of auto chess. But I mean, don't the basics of their design lend themselves quite well to other types of games and themes outside of fantasy heros? I'd be curious to know why this genre has not been taken into more directions and whether there is a lot of potential, or I'm simply missing something...
Hearthstone BG is killing it right now and is doing everything Valve should have done w Underlords. Each game missing an alliance/warband to keep things fresh instead of fucking deleting everyone's favorite characters. The shop is refilled if you freeze for one unit, and overall units actually feel like they belong in their tier they're in(Arc Warden, Dragon Knight could literally be swapped). The HUD is better and the outcomes of the combat are clear and you can actually see them unfold and determine changes in some way. Underlords? Either make a line w warriors or pick a corner. Also Underlords just suck. In every way. Get them out of the game or off the fucking board out of combat at least like a TFT thing.
外围体育投注There's literally no reason to play this game anymore, I don't get why I was holding onto a game that had 200k people interested in this brand new genre of game on launch and now I can't find a match unless it's against some guy in Asia who has been playing 11 hours a day. I have never played HSBG due to quitting during the Blitzchung situation, but God damn its like we're all Sadists torturing ourself at the loser lunch table when there are seats open in the objectively better HSBG table.
外围体育投注I quite enjoyed DOTA Underlords, but I don’t have much time to play and I tend to jump on and off games quickly for 5-10 minutes. For a full session of DOTA Underlords can take considerably longer than that, unless it has changed recently it was around 30 minutes or so a game unless you died quickly.
I downloaded a new game today called Battle Legion which seems to be a very simplified version of chess, you build an army/deck and it automatically fights for you. It’s supposed to be pvp which I’m keen on, but I’m like 90% sure I’m fighting bots/PVE so far.
I was just wondering if you had any suggestions for games like this that don’t take too much time, would be suitable to jump in for quick games? I used to play Clash Royale a lot but it has got very stale, but that’s the sort of quick games I’m after.
Thanks in advance!
The release of Queslar is arriving and everyone will be reset back to square 1, so I wish to share Queslar with everyone. Queslar is a game I have been working on for a little while. It is a multiplayer incremental game. It is a tick-based incremental / semi idle / RPG type of game.
Queslar will release on July 18th 16:00 UTC
外围体育投注You may have seen similar games before as there is a little group of games in this genre, with the most known probably being Relics of Avabur. I wanted to give my own take on this genre and (hopefully) improve upon it.
The main deal for those who do not know the genre is a 6-second action/tick-based system. You have a pool of actions that ticks down every 6 seconds.
外围体育投注In Queslar you can with these actions, either attack monsters, craft equipment, or make enchants. When your pool hits 0, you get fatigued and the ticks slow down to 15 seconds, which is the idea behind "semi idle". You can at any point refresh this pool up again to maximum, and it runs 24/7* both when you are online and offline, so you can come back whenever you want to some more progress. The pool starts at 1 hour but can be increased with various upgrades.
*A small side note is that the fatigue limit is 3½ days long, but the main purpose of that limit is to be easy on the server for people who likely quit. So if people want more idle time, that can certainly be increased.
外围体育投注That is the basic gameplay, and what is always running. But to improve your character there are multiple side content and a lot of features planned for active development past the release. Below is a look into 2 of the main features already here.
In a 2x3 formation, you can place around your hired fighters, and delve into the dungeon to receive rewards. Each fighter can be upgraded with the gold you gain from your normal actions, and they can each be assigned a class from a list of 11 unique classes. The goal here is to optimize your classes and formation, upgrade up your fighters, and get as far deep in the dungeon as possible. There is also optional PVP if you are a competitive spirit.
In Queslar you have your normal guild style groups called villages, but there are also the kingdoms. Kingdoms are created by villages and can consist of multiple villages. For kingdoms, the map exists with tiles to capture, which gives a multiplier to all members of the kingdom. In the beginning, nobody will control the titles, so the tiles will be captured for free, but as the game progresses you have to capture the title from another kingdom, which is where the presets come in from the screenshot above. In a 20x20 map, the offensive preset of the attacking kingdom will go against the defensive preset of the defending kingdom, and the members will battle to their death until the last man standing and the kingdom winning gets to hold on to the tile.
外围体育投注That was just a small look into what the game offers. I threw this little overview in the feedback thread, and if you want one last little look, here it is again.
- Build up yourself with boosts, equipment, crafting, enchanting. etc..
- Party co-op in up to 4 players, PvE, and optional PVP
- Hire partners to gather resources for you
- Delve into the dungeon with hired mercenary fighters for loot.
- Form a relationship with other players while building up a village.
- Create a kingdom of multiple villages and conquer the map of Queslar, or get destroyed in the process by other kingdoms.
- An optional competitive environment, service markets, and rankings for everything imaginable.
外围体育投注I hope to see as many as you as possible on Queslar, and please don't hesitate to provide feedback, which can both be done to me directly, but the game also has a board to post suggestions.
外围体育投注The content this game has brought to the table for such a cheap fee is undeniably the best out of the big 3 auto battlers. The city crawl has given me hours on end of gameplay, knockout is by far the best fast mode out of any other (even chess rush who invented fast mode Lul), and duos. My buddy and I started playing duos for the challenges on the Annesix corner of city crawl, but we ended up loving the game mode for fun.
Where it can improve. TLDR, Pacing and Linear Gameplay
外围体育投注Let me explain:
外围体育投注I remember playing a ton of ranked before the underlords. Then when they came out it took me a bit to adjust to the meta and how to use the talent system. Then they changed it to its current iteration. The game in its current state for standard is feeling a little stale. Yes, there are a ton of alliances, but there is really no reason to roll for a 3 star unit unless you get really lucky and keep units on your bench (Boss Player).
外围体育投注I recently went back and played auto chess mobile and I did a variety of things and paced my games differently, I could roll aggressively or lose streak some gold, some builds I could just stop at LVL 7 or 8 and get my 3 stars to win a game or risk getting to lvl 9 or 10 for a 5 cost to finish a build. The pace of this game feels really linear, level up at certain rounds and make sure you don't fall behind. I can't remember the last time I chose to roll for a 3 star in a pressure situation over going broke to level up to get an extra alliance (main healers of warlocks cause sustain opop) Of course, everyone will have a preference of meta, but increasing the diversity of play styles and maybe bringing some of the units costs back down to do some fun rolling would be awesome.
As a video game, I love underlords. I cannot thank valve enough for their hard work and almost at 350 hours there is enjoyment in this game as just a video game, but epic auto chess will have its full release April 29 (If they can get the bugs and kinks fixed), and I want this game to succeed in all aspects of play, games that have variety in pacing and style in them. Valve has a great history of balance and gameplay, so I believe they can make some interesting changes. <3
What do you guys think?
Basically if you liked those CPU vs. CPU custom battles in fighting games but want a game built around that concept. Both players will own a team of "heroes" that battle it out to the death. Whoever wins a certain number of rounds reigns victorious! Progression is basically the more you "play" the more you can unlock different heroes and cosmetics.
With the popularity of Autochess games ala TFT and Dota Underlords why don't we take it to the next level and make a similar game with no skill needed? just sit and watch hoping you get lucky while cheering on your team that you selected for the match. Perhaps we should call this genre of games "spectating"
Someone should make this in DOTA or Overwatch Workshop. :D